A few thoughts that occurred to me this morning while I was thinking about my bi-weekly Houses of the Blooded game. Once again these have to do with using the Houses mechanics for other types of games, particularly Amber-ish games.
I’m still hung up on Devotions. I think they are pretty spiffy and could be put to a few uses. Specifically, I think that they could make up a big chunk of the core mechanics for an Amber/Courts of Chaos game. Here’s how it works:
Players get a number of points to put in their character’s Devotions which represent how important something is to the character. The important thing here is that a character’s Devotions can be anything: a person, a Power, a place, an ideal, anything. And, because these things are important to the character, they are treated kind of like Aspects in that they can be Invoked, Tagged, or Compelled.
Now, for those of you not familiar with Aspects from FATE, Spirit of the Century, or Houses of the Blooded, here’s how it works:
Shawn makes up this character:
Edward, Son of Random and Vialle, Prince of Amber
Pattern [2], Trump [4], Bleys [3], Random [3], Vialle [5], Amber [4], Estameeri [2], Gambling [2]
So, you can see from this that Edward has learned the powers Pattern and Trump but that he is much better at Trump than he is Pattern. He has a better relationship with his mother, Vialle, than he does with his father and he’s got some connection to his uncle Bleys (perhaps Bleys taught him some powers?). He also likes Amber and some Shadow called Estameeri, and enjoys gambling like his father.
Now, mechanically, when Edward gets into a contest that involves Pattern or Trump he can invoke his devotion to those powers to gain an additional 2 or 4 dice respectively (or just a bonus if you want to play diceless, but right now I’m just sticking to the Houses system). I’m not sure how to handle a Tag for powers but if a situation that involves Pattern or Trump crops up, Edward could be Compelled to investigate.
The relationships would work similarly but provide a better chance for Tagging. So, if a situation involved knowing something about Random or, if Random is threatened, how much Edward cares about his father then he could Invoke his devotion to his father to get 3 extra dice to roll. If Edward is in a situation where he wants to appear trustworthy but Random has a reputation of being a deceitful jerk, a character opposing Edward could Tag his relationship to Random and gain a bonus by claiming that Edward is a deceitful jerk by proximity. If Random is in danger, Edward could be Compelled to go to his aid.
Obviously, this needs a little work especially to mark out the differences between different types of devotions and how they might be used in play.
More to think about.
See also: Hacking Houses (part 1)