Archive for April, 2010

Photoshop Spaceship

Thursday, April 29th, 2010

In honor of our Friday night Diaspora game, I decided to play with Photoshop. I present to you the Rag & Bone: Click for the full-sized… »

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The Tudors

Wednesday, April 21st, 2010

We just finished watching the first season of the Tudors on DVD this evening. Overall, I found the show merely okay. I like the costuming and the acting seems good (though I don’t claim to be a very good judge when it comes to acting) but I find that it just doesn’t hold my attention…. »

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Are you listening to ‘This American Life’?

Monday, April 19th, 2010

I enjoy listening to This American Life on NPR. I realize that, just like A Prairie Home Companion or Wait Wait . . . Don’t Tell Me! (both of which I also enjoy), that This American Life isn’t interesting to everyone. Some episodes of the show are just so informative, though, that I feel like… »

Posted in Politics, Technology | 5 Comments »

Diaspora: Thinking about Cluster/Character Association

Wednesday, April 14th, 2010

I’ve run two different Cluster-/Character-creation sessions for Diaspora now, one as a demo at Madison Games Day and the other for our regular Friday night group. In both instances, I’ve noticed that there is a tendency for the players to make characters who come from the system that they created in the cluster. This is… »

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AQG: Second Session

Tuesday, April 13th, 2010

Saturday, I ran the second session of the Amber Quarterly Game that I’m GMing for the Amber players of Greater Wisconsin. This involved getting up early-ish and drove to Kat’s house two hours away to get the game started around 10am, though many players trickled in over the course of the morning. We did have… »

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Friday Gaming Update

Monday, April 12th, 2010

Friday, we finished up (for the most part) character creation for Diaspora. Britt was the keynote speaker for a Girls and Women in Science event at the college so she wasn’t able to make it to the session. Once we finished up with principal character creation, I then ran a little demo of how the… »

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Diaspora: Cluster Generation

Saturday, April 3rd, 2010

Last night we had our first session of Diaspora during which we did cluster generation and started on characters. Diaspora is a SF iteration of FATE with the implied setting that thousands of years ago humanity left Earth for the stars, settling on countless worlds throughout the universe. FTL travel is limited, AI and anti-gravity… »

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